thatgamecompany, founded in 2006 and based in Santa Monica, develops interactive entertainment that emphasises human connection and artistic expression. The studio's portfolio spans experimental, award-winning titles including flOw, Flower, and Journey - works that have been exhibited in galleries worldwide and inducted into the Smithsonian's permanent collection. The company operates a live-service flagship title, Sky: Children of the Light, which brings millions of players together in a constantly evolving social experience.
The studio's approach prioritises emotional player experience and meaningful social connection over traditional game mechanics. Its teams comprise artists, designers, engineers, and musicians working collaboratively on titles designed to be enjoyed by people across ages, cultures, and backgrounds. Development is characterised by experimentation and iterative refinement, underpinned by a diverse workforce committed to creating broadly accessible experiences.






